简单小游戏设计论文 VB开发
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密 惠 保
随着软件技术以及互联网技术的不断发展,游戏产业发展迅速,已经成为经济增民的一个亮点。实践是软件开发的核心,对代码要求精益求精,在开发的过程中,简单设计,用测试驱动,通过重构和迭代代码实现现设计。
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本文简要的介绍了游戏的开发现状,以及游戏开发中存在的问题。另外还简单地介绍了众多游戏开发软件中的一种——即Visual Basic,其中主要地介绍了Visual Basic 6.0,以及Visual Basic的编程环境。同时通过两个小游戏简单介绍了利用Visual Basic 6.0开发游戏的处理过程。在本文中主要介绍了24点纸牌和拼拼图游戏的开发,包括界面的设计和相应的界面设计原则,还介绍了其开发环境。同时也也对游戏系统的公共功能模块做了阐述。
通过对该课题的研究设计,对如何运用Visual Basic来设计游戏有了一定程度的了解,并对如何设计游戏的构架有所掌握。
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关键词:游戏设计;Visual Basic技术;界面设计;模块;算法
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Abstract
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Along with the software technology as well as the Internet technology unceasing development, the game industry development is rapid, already became the economy to increase a people's luminescent spot. The practice is a core which software develops, requests to the code to strive for perfection, in the development process, the simple design, with the test actuation, passed the overweight construction and the iteration code realization presently designs this article brief introduction game development present situation, as well as the game developed the question which existed.
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Moreover also simply introduced the multitudinous game develops in software one kind is Visual Basic, mainly introduced Visual Basic 6.0, as well as Visual Basic programming environment. Meanwhile simply introduced through two small games uses Visual the Basic 6.0 developments games the treating processes. Mainly introduced in this article 24 playing card and put together the chart game the development, including contact surface design and corresponding contact surface principle of design, but also introduced its development environment.
Simultaneously also also has made the elaboration to the game system public function module through to this topic research design, how to designed the game using Visual Basic to have the certain degree understanding, and how to designed the game the skeleton to have grasps.
Key word: The game designs;Visual Basic technology;contact surface design; module;algorithm
目 录
第一章 游戏开发的现状分析 1
1.1游戏开发现状 1
1.2 游戏开发中存在的问题 2
第二章 游戏开发的技术基础 3
2.1 Visual Basic技术 3
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2.2 Visual Basic的编程环境 4
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2.3 小结 9
第三章 系统总体规划 10
3.1 系统功能简介 10
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3.1.1 24点纸牌简介 10
3.2 系统开发方法 11
3.2.1 24点纸牌的开发 12
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3.3 系统开发环境 25
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3.4 小结 26
第四章 系统功能模块设计 27
4.1 24点纸牌游戏公共模块 27
4.2 拼拼图公共模块 29
4.3 小结 30
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第五章 总结与展望 30
5.1 全文总结 30
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5.2 展望 31
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参考文献 31
致 谢 33
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